Start with a backup and a simple image

Pixel art is easiest to review when the source image has a clear subject and strong color contrast. Before working with a real world, make a copy of the .wld file. The pixel-art tool changes a visual plan into tile-sized output; always inspect the preview before placing anything.

Opening Edit Mode in TerraWorld
Load a world, then open Edit Mode to access editing utilities.

Step 1: Open the pixel-art tool

After loading a world in TerraWorld Editor, open Edit Mode and choose the pixel-art utility.

Pixel art utility entry in TerraWorld Edit Mode
Choose the pixel-art utility from the editing tools.
TerraWorld Create Pixel Art dialog
Select a local image in the Create Pixel Art dialog.

Step 2: Choose size and palette

Pixel art width height and palette settings in TerraWorld
Set the output width, height, and available color palette before reviewing the preview.
  1. Choose an image from your device.
  2. Set a width and height that suit the free area in your build.
  3. Compare grayscale and color palette options when available.
  4. Review the preview at the intended scale; very small output can lose important details.

Step 3: Review before placement

Pixel art result preview in TerraWorld
Use the result preview to catch proportions or color choices before committing to a location.

Look for disconnected details, unreadable text, and colors that blend into the surrounding biome. Keep an open area in the world so you can test the result without overwriting a structure. Save or export a separate copy of the world when you are happy with the placement.

Make the result readable

Use fewer colors for logos and icons, leave a border around the artwork, and avoid a very large output until you have checked a small test version. You can use Advanced View Mode to measure the intended space before placing a large design.